TFT: Three New Variations of the Blender Comp You Should Try
By Josh Tyler
With nerfs to Nocturne and Blademasters taking the traditional Blender comp out of the meta here are three ways you can run an updated version of it in TFT.
For the last few patches, the Blender comp ran roughshod over the TFT ranked meta. It was easy enough to just slap a Blade of the Ruined King on Nocturne, level him up, build a bunch of Assassins and Blademasters, and watch him wreak havoc. Now, with Assassins in general and Nocturne in particular far weaker, TFT players have found three new variations of the Blender comp that you can try.
1. Summoner Blender
This is the famous “Blender Azir” comp put forward by Mobalytics that replaces Nocturne in the Blender comp with Azir (with a Blade of the Ruined King of course). Because Azir’s ability summons a sand soldier that attacks along with him, having the extra attacks from the Blademaster synergy will let him get off massive damage.
Instead of Assassins, you surround Azir with Summoners (Yorick and Annie are the recommended ones) along with Sivir, Master Yi, and Aatrox for the four Blademaster buff. For the last unit, Mobalytics recommends Soraka to get the Light buff onto Aatrox, letting him get more auto attacks off when his fellow Lights die.
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I would recommend building this any time you can get those early BotRK components (Spatula and Recurve Bow). This is the most straight-forward replacement to the Blender comp, so you can build basically the same items on Azir that you would on Nocturne in the past.
2. Desert Blender
This comp has the same basic bones as the Azir Blender comp but it’s a bit more flexible in two ways. First, it can work if you’re not able to get a Blade of the Ruined King, so it’s a good option to pivot towards if you’re looking for a Spatula and can’t find one. Second, it can be modified to fit whatever your key opponents are doing.
The core units remain the same (Sivir and Azir) but in this case there are three other very important units that you’re going to add. You’ll add in the other two Desert units, Renekton and Kha’Zix. From there, you have several options.
If you do manage to get Blade of the Ruined King on Azir, you can just go with these two Blademasters (Azir and Sivir) add two more (Aatrox and Master Yi) plus adding the two Lunars for a four Blademaster/Desert/Lunar comp. Alternatively, you can add Yasuo and Janna instead of the Lunars for a Cloud comp. Finally, if you are facing heavy AD teams, you can swap that final pair for two Wardens like Malphite and Taric.
3. Light Blender
I discussed the benefits of the new OP Light/Soulbound comp, but there is actually a way to flex this into a Blender comp as well. For this comp, you make Lucian or Vayne a Blademaster while you already have Aatrox as part of your core Light comp. With the Blademaster passive, Lucian can have his ult off cooldown almost permanently or Vayne will be able to proc her passive much more frequently.
This iteration of the Blender is perfect for instances where you can’t make the Light/Soulbound comp work early and need to pivot (for instance if you can’t find a Lucian, a Negatron Cloak for the Talisman of Ascension, or a GA). Particularly, this is a good pivot if you get a 3-star Vayne you need to build around and/or can’t find that Lucian.
With this set-up, you will have to sacrifice your six Light comp, but you’ll be trading it for four Blademasters (Vayne/Lucian, Aatrox, Master Yi, Sivir). From there, you add on the one other Light (preferably Nasus or Soraka), the two Lunars, and Senna to complete the comp.