League of Legends Patch 10.5 Notes Breakdown: Ornn and Sett Nerfed

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games.
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Rammus. League of Legends.
League of Legends. Courtesy of Riot Games.

Rammus

"Base Stats Attack Speed Ratio: 0.656 -> 0.625"

Rammus’ Patch 10.4 buffs were enough to see him roll into a 51.74% win rate, so they’ve been pulled back slightly.

Sett

"Base Stats Armor: 37 -> 33 Health Regen: 8 -> 7 Health Regen Growth: 0.75 -> 0.5 R – The Show Stopper Slow Duration: 1.5 seconds -> 1 second"

The King of the top lane, the King of the jungle, and the King of the mid lane all in one. It’s about time Sett received some much deserved nerfs.

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Reduced armor and health regen see the Boss become more vulnerable in the early game and can no longer trade as freely as before with the lower sustain. On top of that, losing 0.5 seconds on his Show Stopper slow will hurt in team fights and 1v1s.

No, these changes aren’t enough to kill Sett. But, these changes will see him fall from 100% presence to about 75% while remaining in the S tier. If you’re bored of Sett already, just wait until he receives one more nerf, and we may finally see him fall out of the meta.

Sivir

"Q – Boomerang Blade Damage per Pass: 35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total AD)(+0.5 AP) -> 35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total AD)(+0.5 AP) R – On the Hunt Minimum Movement Speed: 20% -> 20/25/30%"

While average game times are becoming longer, the late game scaling Sivir is failing to rise in popularity. This is mainly due to her extremely short-range, early game vulnerability, and lack of tank-killing abilities, as well as an overall lack of damage.

Her 48.51% win rate on Patch 10.4 needs remedying, and there is an attempt being made in the Patch 10.5 notes.

Boomerang Blade has a greater AD ratio, increasing Sivir’s DPS significantly, particularly in late game team fights. Add that to the greater minimum movement speed on On the Hunt, and we may actually start seeing Sivir’s face in the bot lane occasionally over the next few weeks.

Sona

"Base Stats Attack Damage: 45 -> 49 Attack Damage Growth: 2 -> 3 E – Song of Celerity Self Movement Speed: 10/11/12/13/14% -> 20%"

Rejoice! Sona top is dead!

Sona mains can stress no longer as their favorite champion is receiving compensation buffs for the trauma she suffered up against the likes of Aatrox, Darius, and Sett in recent weeks. She’s basically back to normal!

Jungle Champions

Darius

"Hemorrhage Damage to Monsters: 120% -> 175%"

Jungle Darius hasn’t yet attained a large enough player base to judge his jungle proficiency, so these nerfs ought to shake out the Darius one-tricks who wish to try their hands in a new role.

Mordekaiser

"Darkness Rise Max Damage to Monsters: 25-110 -> 28-164"

On a similar note, nobody is willing to try out Mordekaiser jungle, so he’ll now deal additional damage to monsters on Patch 10.5.

Poppy

"Hammer Shock Max Health Damage Cap vs. Non-Champs: 40/60/80/100/120 -> 50/80/110/140/170"

Poppy is the one champion of the three who has enough jungle games to ascertain a 50.50% win rate on Patch 10.4, but players aren’t really taking to the new jungle pool as much as the balance team would like.

Therefore, her Q damage has been increased against monsters to boost her jungle clear and open up more opportunities to gank during the laning phase.