TFT Patch 10.7 Breakdown: The Rebellion Gets Crushed

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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Teamfight Tactics. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

We look at the latest TFT patch to see what changes to the meta Patch 10.7 will bring.

After a meta dominated by Rebels and Cybernetics, Riot has taken a sledgehammer to Teamfight Tactics in Patch 10.7. This will also be the first patch to include the Galaxies mechanic that was teased at the start of Set 3. We look at what new rule-sets are coming to TFT in this newest patch!


System Changes

"Level 8 Drop Rates: 13/20/35/25/7% >>> 14/20/35/25/6%"

Basically, Riot is trading a bit of 5-cost unit drop chance for a bit more chance to get 1-cost units. Given how dominated by 5-cost units Patch 10.6 was (with Gangplank and MF being among the strongest units) this will likely make getting those key high-cost units a bit harder.

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"Special Carousels occur less often now."

You’ve likely seen some Carousels with fully-completed items or all of the same component item. Now, those will happen less often. I think having one guaranteed special Carousel per game would be fine because they do encourage a lot more adaptation.

"Removed the additional five seconds per phase for the start of the set."

Riot originally gave players a bit more time to adapt to the new champions and the new traits. That’s gone now with the new Galaxies starting up, so you’ll need to be on your toes.

"The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel."

This is a super-niche instance that happens late game when you combine a unit off the Carousel but you already had three items (or a Thiefs Gloves) equipped. It’s a nice QoL change.


The Neekoverse

"All players receive two free copies of Neeko’s Help at the start of the game."

So this will be very useful to potentially get a quick 2-star of an important low-cost unit, like a Lucian, Ziggs, or Xin Zhao. However, you could also save it for later in the game and get one unit to 3-stars or another higher-cost unit to 2-star like Jhin, Jinx, or Irelia.

Lilac Nebula

"The first carousel contains four cost units."

Right off the bat, I think the move is generally going to be to instantly sell that 4-cost unit unless you can immediately synergize for it (e.g. if you got a Jhin and on first shop you get a Jhin and a Mordekaiser). There is so little gold in the early game of TFT that getting that extra influx could be invaluable.

Medium Legends

"Little Legends are larger and you have +25 starting health."

Higher starting health equals longer games and also means playing for late game just got that much better. It’s more worth to sacrifice your early health for gold when you have more health to play with. I do worry this will make games drag out too long, so this might need to be cut down (I think 10-15 additional starting health would be great).