TFT Patch 10.8 Breakdown: The Universe Expands
By Josh Tyler
TFT Patch 10.8 brings us a new champion and two new Galaxies with new rule sets to play in.
The latest Teamfight Tactics patch is sure to shake up the meta with a brand new champion and nerfs to some of the most overpowered comps from 10.7 (searches for Sorcerers…sees a buff…begins to cry). But TFT Patch 10.8 will also bring two brand new Galaxies mechanics, meaning there will be two more unique rules that you can encounter in your next TFT game!
New Galaxies
Trade Sector
"Players get one free re-roll in each round."
This should allow players to more often hit those 3-star units they’re just missing on. However, this will also likely create a new wrinkle in the early rounds where players will have this free re-roll but not have enough gold (potentially) to buy units they’ll want.
Superdense Galaxy
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"Upon reaching level 5, players receive a free Force of Nature."
Essentially, the level cap in the TFT game will go up by one after Level 5 in this Galaxy. This is early enough that it really shouldn’t affect your first few rounds, but it also should make players want to hoard gold to re-roll when they hit that Level 5 to get more 2-star units onto their board.
Galaxies Occurrence
"There’s now about a 50% chance of getting a special Galaxy vs. Normal game with Trade Sector and Superdense Galaxies a tad more favored than the others."
I like this change because Set 3 has been about encouraging adaptability to the new rule sets that Riot is introducing. Now in Patch 10.8, you’ll get more of these Galaxies thrown at you, but it won’t be so overwhelming that you can never play a game of straight-up TFT.
System Changes
Win and Loss Streaks
"2(1g)/3(2g)/4+(3g) ⇒ 2-3(1g)/4(2g)/5+(3g)"
Delaying win and loss streaks by one other than at two is going to take more gold out of the game, especially early. This means TFT will continue to be tilted towards the late game.
Base Damage per Stage
"0/3/4/5/10/15/20 ⇒ 0/0/1/2/5/10/15"
Total Damage based on the number of surviving units
"1/2/3/4/5/6/7/8/9/10… ⇒ 2/4/6/8/10/11/12/13/14/15…"
These changes actually make the damage far lower at the late game unless you’re getting fully wiped, while damage should be about equal in the early/mid games. Again, this means that you should have more time to ramp up your comps with high health and therefore the game should be more late game focused.