TFT Guide: How to Play in the Medium Legends Galaxy
By Josh Tyler
In our next TFT guide breaking down the Galaxies, we explain the Medium Legends Galaxy.
Teamfight Tactics Set 3 brought Tacticians a bunch of new wrinkles to play with. Perhaps the most overlooked of the new rule-sets coming to the game was the new Medium Legends Galaxy. However, if you’re wondering how to get advantages in the Medium Legends Galaxy, our latest TFT guide can help formulate the best strategy.
What is the Medium Legends Galaxy?
The Medium Legends Galaxy is fundamentally the same as a vanilla game of TFT with two small exceptions. First, your Little Legend will be, well, not so little.
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The other key difference is your health pool. Instead of the usual 100 starting health, your health pool will start at 125. This does not affect how much health you will lose compared to a normal game but gives you a larger health pool to play with.
How do you Play in the Medium Legends Galaxy?
Because you lose health at the same rate as normal but have a higher health pool to start, this means that losing early rounds are not nearly as punishing. Lose-streaking in this galaxy to build your early econ will be far more advantageous, so you’ll want to employ strategies where you do not need to roll your gold earlier.
In the Medium Legends Galaxy, any comps that get stronger when you push to Level 9 (for instance, Star Guardian/Sorcerers or Mech-Pilot/Infiltrators). Alternatively, you can use that excess gold pool as a cushion to slow roll comps like Protectors, Mech-Pilots, or Infiltrators. However, I prefer the late game comps because almost every player will make it to Round 4 with around 50 health still remaining.
Bad comps in the Medium Legends Galaxy would be any comps that max out at Level 8 (Dark Star/Vanguards or Cybernetic/Blademasters). These comps can get you top four, to be sure, but they’ll eventually get outpaced and are unlikely to get you the win.