TFT Fates: Ranking Every Single Unit Coming in Set 4

Teamfight Tactics. Photo Courtesy of Riot Games.
Teamfight Tactics. Photo Courtesy of Riot Games. /
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Diana, League of Legends.
League of Legends. Photo Courtesy of Riot Games. /

With TFT Set 4 on the horizon, we rank every unit that will be available to play in TFT: Fates.

Teamfight Tactics Set 4 goes live on the PBE tomorrow, but after yesterday’s reveal of all the units and traits in TFT: Fates, we can’t wait to start theorycrafting new comps. We’ve already broken down all the Classes and Origins coming to TFT Set 4, but today let’s use all that information to take a look at the best units in TFT: Fates.

1-Cost Units

1. Diana

Origin: Moonlight (2/5)
Class: Assassin (4/5)

Synergy: Diana’s traits don’t really synergize exceptionally well with each other (that is her being an Assassin doesn’t amplify her Moonlight Origin or vice versa), nor do they have multiple overlapping champions. They’re overall neutral towards each other. (3/5)

Ultimate (Pale Cascade): Diana shields herself for a few seconds and summons orbs to orbit around her. These orbs explode dealing magic damage when they contact an enemy, refreshing her shield when the final one explodes. (3/5)

Overall rating: 12/20

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2. Elise

Origin: Cultist (5/5)
Class: Keeper (3/5)

Synergy: The two traits actually have a bit of anti-synergy. Keepers grant all units a shield at the start of combat, but the Cultists can’t summon Galio until the team loses half their health. It’s not too bad becauseshields are almost always valuable, but it does delay the summon a bit (2/5).

Ultimate (Spider Form): Elise transforms into a spider, gaining bonus maximum health and causing her attacks to restore health (4/5).

Overall rating: 14/20

3. Fiora

Origin: Enlightened (2/5)
Class: Duelist (5/5)

Synergy: While Duelist is a fantastic Class, it doesn’t get a ton of benefit from also having the bonus mana regen from the Enlightened trait (3/5).

Ultimate (Riposte): Creates a storm of blades, gaining 75 / 100 / 150% bonus attack speed for 8 seconds. (3/5)

Overall rating: 13/20

4. Garen

Origin: Warlord (5/5)
Class: Vanguard (2/5)

Synergy: Very good synergy here for Garen, as he is going to get tons of bonus armor from his Vanguard synergy plus stack extra health from Warlord. Since he’s a 1-cost unit, he’ll be extremely tanky early on in the game. (5/5)

Ultimate (Judgement): Garen spins his sword for 4 seconds, reducing incoming magic damage by 50% and dealing magic damage to nearby enemies over the duration. (4/5)

Overall rating: 16/20

5. Lissandra

Origin: Moonlight (2/5)
Class: Dazzler (1/5)

Synergy: Neither trait really affects the other, but neither gets in the way of the other either, so I doubt we’ll see a lot of Moonlight/Dazzler comps. (3/5)

Ultimate (1000 Daggers): Lissandra hurls a dagger at her target’s location, exploding into many daggers on contact with an enemy or when it reaches its destination. The initial dagger deals magic damage, and all enemies hit by the dagger explosion are dealt magic damage. (3/5)

Overall rating: 9/20

6. Maokai

Origin: Elderwood (4/5)
Class: Brawler (3/5)

Synergy: Like Garen, these two traits synergize extremely well. Maokai will get health from the Brawler trait and bonus resistances stacking during combat from Elderwood. (5/5)

Ultimate (Bramble Smash): Maokai smashes enemies in front of him, dealing magic damage and slowing their Attack Speed by 50% for 3 seconds. (3/5)

Overall rating: 15/20

7. Nami

Origin: Enlightened (2/5)
Class: Mage (3/5)

Synergy: While neither of these traits are strong on their own, they work perfectly together by giving Nami more mana to cast more of those abilities her kit relies around. (5/5)

Ultimate (Aqua Prison): Nami traps the closest enemy in a bubble, dealing magic damage and stunning them for a few seconds. (3/5)

Overall rating: 13/20

8. Nidalee

Origin: Warlord (5/5)
Class: Sharpshooter (3/5)

Synergy: The traits don’t have any good synergy or anti-synergy, but Warlord’s stacking spell power can help Nidalee. (3/5)

Ultimate (Javelin Toss): Nidalee throws her Javelin at the furthest enemy, dealing magic damage plus 25% per hex traveled. (2/5)

Overall rating: 13/20

9. Tahm Kench

Origin: Fortune (1/5)
Class: Brawler (3/5)

Synergy: The bonus orbs don’t really affect the Brawler synergy at all, but it doesn’t hurt him either. (1/5)

Ultimate (Thick Skin): Tahm Kench ignores damage from all sources. (2/5)

Overall rating: 7/20

10. Twisted Fate

Origin: Cultist (5/5)
Class: Mage (3/5)

Synergy: No synergy or anti-synergy but since the bonus spell damage for Mages isn’t going to help the summoned Galio, it’s a bit on the weaker side. (2/5)

Ultimate (Wild Cards): Twisted Fate throws three cards in a cone that deal magic damage to each enemy they pass through. (2/5)

Overall rating: 12/20

11. Vayne

Origin: Dusk (4/5)
Class: Sharpshooter (3/5)

Synergy: The two traits do synergize together quite well, because Dusk grants units bonus spell power and the Sharpshooter does allow spells to ricochet as well. It’s not a massively strong synergy but I do think that Dusk/Sharpshooter comps could exist and be decent. (4/5)

Ultimate (Silver Bolts): Whenever Vayne Basic Attacks the same target 3 times, she deals bonus true damage. (1/5)

Overall rating: 12/20

12. Wukong

Origin: Divine (5/5)
Class: Vanguard (2/5)

Synergy: Tanks are going to benefit heavily from the Divine trait, because they’ll either be difficult to burst from 100-0 or they’ll survive long enough to get the six attacks off and Ascend. I think this could be a strong comp in TFT Set 4. (4/5)

Ultimate (Crushing Blow): Wukong slams his target with his staff, dealing a percent of his Attack Damage as physical damage and stunning them for a few seconds. (3/5)

Overall rating: 14/20

13. Yasuo

Origin: Exile (1/5)
Class: Duelist (5/5)

Synergy: It’s pretty neutral, as neither the Exile shield nor the Duelist bonus attack and movement speed benefit each other, and you’re not going to build comps around these two traits. (2/5)

Ultimate (Striking Steel): Yasuo strikes forward two hexes, dealing a percent of his Attack Damage as physical damage and applying on-hit effects. (2/5)

Overall rating: 10/20