Teamfight Tactics: The Five Biggest Changes Coming in TFT Patch 11.4

Teamfight Tactics Patch 11.4 was teased as the “Festival Remix,” bringing a fresh new remix of TFT to Club 2. Unfortunately, the biggest remix Patch 11.4 is bringing is fundamental changes to the Chosen mechanic and 1-star units that will undoubtedly flip the meta on its head. Let’s see how this latest patch flips Teamfight Tactics and what the five biggest changes of Patch 11.4 are.

1. Lucky Lanterns

Stage 3 Lantern

It is no longer possible to get 2 Loaded Dice or 2 Target Dummies

Stage 4 Lantern

It is no longer possible to get 2 Loaded Dice or 2 Target Dummies

It is no longer possible to get 3 Item Components

Big changes to the Lucky Lanterns, which honestly shouldn’t massively impact the TFT meta. You really shouldn’t be banking on Lucky Lanterns when coming up with your comp since you don’t know what the lanterns will bring or when they will arive. These changes are big, though, because they remove a lot of power from the mechanic, which is nice.

2. Leaving Brawlywood


Health: 400/700/1000/1600 ⇒ 400/700/1000/1400
Attack Damage: 10/20/60/120 ⇒ 10/20/40/80


Armor and Magic Resist: 15/25/40 ⇒ 15/20/30
Attack Damage and Spell Power: 5/10/20 ⇒ 5/10/15


Consume Damage: 450/650/1800 ⇒ 450/700/1500


Health: 750 ⇒ 700
Magic Resist: 80 ⇒ 60
Burn Damage: 150/300/600 ⇒ 125/250/500

A staple comp of TFT Set 4, the Brawlers/Elderwood comp (Brawlywood) was particularly strong in previous patches. You could run the comp with Xayah, Shyvana, Sett, and/or Nunu as the primary carries. This incredibly flexible comp is basically getting thrown in the trash in Patch 11.4, as the two primary traits and two of the four carries got significant nerfs.

3. Back from War(lords)


Health: 250/500/850 ⇒ 250/400/700
Spell Power: 25/50/85 ⇒ 25/40/70


Bugfix nerf: fixed a bug where the range calculation was adding 1 extra Hex of distance
Javelin Toss Damage: 225/300/600 ⇒ 100/150/250
Javelin Toss Bonus Damage per Hex: 20% ⇒ 80%


Death Lotus number of targets: 4/6/8 ⇒ 4/5/6
Death Lotus total Spell Damage: 600/900/1650 ⇒ 600/900/1500


Spinning Slash now looks for targets in a slightly larger range to spin towards
Spinning Slash dash speed increased
Mana: 50/100 ⇒ 60/100

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Warlords was another very strong comp in Patch 11.3 and are also getting nerfs to both the trait and the two primary carries – Katarina and Nidalee. Once again, this is probably going to be the end of this comp going forward.

4. Statikk Shiv Buffs

No longer deals bonus damage to Shields
Can now critically strike
Crits reduce the Magic Resist of targets hit by 60% for 6 seconds
Damage: 80 ⇒ 60
Targets Hit: 4/5/6 ⇒ 3

Statikk Shiv is an under-used item, which has caused Riot to do a mini-rework on the item. The fact that the item can now critically strike is a huge advantage because it allows assassins and crit builders to use it. It’s also big that it reduces the MR of its targets because this could allow mixed comps with AP and AD threats to utilize the item.

5. Chosen Changes


Base Odds: 33% ⇒ 50%
Rolling Odds for Level 4: 60/40/0/0/0% ⇒ 80/20/0/0/0%
Bonus Spell Power: 30 ⇒ 15
Bonus Attack Damage: 20 ⇒ 10
Bonus Mana Reduction: 25% ⇒ 15%
Bonus Health: 400 ⇒ 300 (The bonus 200 health baseline that Chosens receive just for being Chosen is not affected here)

Easily the biggest changes to Teamfight Tactics coming in Patch 11.4, Chosen are getting a massive adjustment. At Level 4, you’re now far more likely to get 1-star Chosens, and the base odds for getting a Chosen in a given pool are increasing. This is ultimately going to mean that players are probably going to grab 1-star Chosens to lock in their comps early.