TFT Guide: How to Navigate the Treasure Trove Galaxy
By Josh Tyler
Our TFT guide shows you how to navigate one of the newest galaxies, the Treasure Trove.
In Patch 10.9, Riot introduced us to two brand new galaxies. In our latest TFT guide, we will break down the Treasure Trove Galaxy and explain how to most optimally play in this new galaxy.
What is the Treasure Trove Galaxy?
In the Treasure Trove Galaxy every single minion that you will face in the PvE rounds (occurring at the end of each stage) drops an orb. This means that you are guaranteed to have eight orb drops before your first PvP round.
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Now, those orb drops will likely be common drops in the first couple of stages (which contain 2-3 gold, champions, and Neeko’s Help), but as the game progresses the orbs become more likely to drop uncommon orbs (containing 7-8 gold, higher-cost champions, Neeko’s Help, and item components), and eventually rare orbs (containing 9 gold, Spatulas, completed items, Neeko’s Help, and champions). In total, players will get 23 possible orb drops if they make it through Stage 9.
How do you Play in the Treasure Trove Galaxy?
The key to the Treasure Trove is understanding how the orb drops in each stage will change your strategy from a typical game of TFT. In the first few PvE rounds (in Stage 1), you’re basically getting nothing but common orbs with maybe one or two uncommon orbs. That means you will mainly get champions and gold, which inflates your income.
Save up this additional income and sell off the unnecessary champion copies to build your bank for later in the game. With the champions you do grab and get to 2-stars, try to build a solid early game comp out of these champions to get through the first few PvP rounds.
At the end of Stage 2, you’ll probably now have three or four items and you can get a handle on what comp those items would support. Because you’ve likely gotten a bunch of 1-cost units to 2-stars, you can re-sell them for the full three gold, no problem. However, if you want to go a slow roll comp, you can use all these free champions and early gold to get your slow roll going earlier than before.
The Treasure Trove Galaxy not only supports these slow roll comps, but it also supports these very item-dependent comps (like the Jhinguard, Space Jam, Pikachu, Bang Bros, Cybernetic/Chromas) and the ones that require higher levels before coming online (like Blademasters, Rebels, or Mana Printer). This is why Treasure Trove is one of my favorite galaxies in TFT, because it opens up the game to many different types of comps.
In general, there are no bad comps we could caution against in this TFT guide for this galaxy. Comps that spike early (Space Jam, Cybernetics, Celestial/Protectors) typically don’t do quite as well, but that’s not to say these comps are doomed. If you get the right items (and you will have plenty of chances to get the right items), you can build a strong comp and take home the plunder.