League of Legends: The Five Biggest Changes in Patch 11.1

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
facebooktwitterreddit

Here are the five changes you need to know about in League of Legends Patch 11.1!

After a long, grueling 2020 we have finally made it out of League of Legends Season 10. It was marked by some disturbing meta trends including complaints about the too stringent (yet, too lenient, in some cases) report system and a dull meta. Season 11 officially kicks off on January 8, just two days after Patch 11.1 drops.

If you need to catch up on the big item changes that came in the preseason, make sure to do so before diving into Patch 11.1. Otherwise, here are the five big takeaways you need to know from Patch 11.1!

1. Reduced Burst

More from Blog of Legends

One of the biggest complaints Riot has heard throughout the preseason is that the new items provide too much burst damage to champions. As a result, Riot is reducing the damage on item actives for the following:

  • Duskblade of Draktharr
  • Prowler’s Claw
  • Hextech Rocketbelt
  • Night Harvester
  • Goredrinker
  • Stridebreaker

Trinity Force is also getting a raw damage nerf, but of course it has no active. All of these items are also getting some compensatory balance buffs (usually in the form of increased healing or ability haste).

2. Tear Upgrade Changes

Three of the upgrades to the basic item Tear of the Goddess are getting significant changes. First, Manamune is getting a 300g increase to its price because of its prevalence with marksmen, along with a slight change to the build path to reflect the cost.

Second, Muramana is getting reduced shock damage as a percentage of mana, but it’s also no longer limited to procing on physical damage spells. This means that Ezreal and Corki can finally start building this item and it’s upgrade again.

Finally, Archangel’s Staff is getting a build path change, increased AP, and a slight decrease to the Awe AP scaling. Those changes also apply to Seraph’s Embrace when it is upgraded.

3. Runaan’s Hurricane is Way Cheaper

One of the best ways to make an item more appealing to ADCs is to make it much cheaper so that they can hit their already too-high item breakpoints. Riot has made a massive change to Runaan’s Hurricane, dropping the price to 2500g. This makes is one of the cheapest ADC items available in League of Legends.

Now, there is a nerf to the Wind’s Fury bolt damage scaling and the item loses all its AD, so I don’t necessarily think it would be a good first item. However, especially for on-hit builds or crit champions, I could see the cost enticing them to go for this second.

4. Master Yi and Pantheon Nerfs

Rejoice, readers of low elo like myself! Riot has noticed our plight and taken down two of the biggest pub-stompers in Patch 11.1, handing out nerfs to Master Yi (increased Alpha Strike cooldown) and Pantheon (decreased health regen and Shield Vault scaling). Pantheon, unfortunately, should still be tough to face in lane, but he scales a bit worse as does Yi.

5. Some Love to the Forgotten

Qiyana, Ryze, Xayah, Karma, and Gnar all received buffs in this patch. None have been rated exceptionally high in our tier lists during the preseason, so it’s nice to see them get some love.

Among the biggest buffs is Gnar, who is getting more damage to his Boulder Toss (Q in Mega form), and Qiyana getting increased health per level and base AD. Both of these champions should rise significantly in power thanks to these buffs. The others are probably going to get a small boost but continue to struggle.