TFT: The Five Biggest Changes in Patch 11.2 Not Related to New Units

Teamfight Tactics. Photo Courtesy of Riot Games.
Teamfight Tactics. Photo Courtesy of Riot Games. /

Patch 11.2 is significant for Teamfight Tactics because it marks the beginning of the mid-set update for Set 4, aka Set 4.5, and introduces a bunch of new units. We’ve already gone into some detail regarding the new units and traits that will be joining TFT in Patch 11.2, but there are still some adjustments to champions and traits that are already in Set 4. To make sure those changes don’t go overlooked, here are the five biggest changes coming in the mid-set update that are not related to the new units or traits.

1. Assassin Changes

"Critical Strike Damage: 30/60/90 ⇒ 25/60/120Critical Strike Chance: 10/25/40 ⇒ 10/30/60"

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Assassins varied wildly during the first half of Set 4, either dominating the meta or becoming completely useless. Riot is again adjusting their power level this patch, weakening their 3-champion comp, but buffing their 6 and 9-champ comps.

On PBE, Assassin comps are pretty decent, with units like Akali and Katarina being extremely strong. I would expect that full 6 or 9-unit Assassin comps will become strong in the meta when the patch drops.

2. Warlord Buffs

"Health: 200/450/700 ⇒ 250/550/850Spell Power: 20/40/70 ⇒ 25/55/85"

Another comp that is getting a lot of attention on PBE and should be strong when Patch 11.2 goes live is Warlords. Not only are they getting these buffs, but they’re also getting a new teammate, with Tryndamere joining the Warlord’s clan with the mid-set update.

As to the buffs themselves, Warlords are getting 50/100/150 extra health and 5/15/15 extra spell power at 3/6/9-unit comps, respectively. Mostly, we see these comps built around Katarina or Tryndamere, so going with 6 Warlords and splashing into Slayers or Assassins is probably the way to go, but there is also the option to go full 9 Warlords if you hit the right Chosen units.

More big changes are coming to TFT in Patch 11.2!

3. Brawler and Vanguard Mini Reworks


"Now additionally to Health, grants 20/40/80/150 bonus Attack Damage to the BrawlersHealth: 400/800/1200/1800 ⇒ 400/700/1100/1600"

Brawlers have been a staple comp of Set 4 with Brawlywood being a comfort comp. This will continue even after Patch 11.2, and it will be stronger as the Brawlers will get some attack damage to help out their bite. While this isn’t huge, because most Brawlers rely on spells for damage more than auto-attacking, it will be huge for one of the newest Brawlers, Shyvana.

Since Shyvana is also a Dragonsoul unit, this means that she can get Dragon’s Blessing, where every fifth attack will deal 50% of the target’s maximum health. This also synergizes with her ability, Dragon’s Descent, where Shyvana will transform into her dragon form and gain range on her basic attacks.


"Armor Bonus: 120/300/750/2000 ⇒ 100/250/500/1000Vanguard now additionally grants 20/40/70/100 Magic Resist to the Vanguards"

Vanguards are getting much stronger in the latest TFT patch, as they’ll now get bonus MR in addition to their armor (which is being reduced). This should make them into a much more formidable frontline unit than they were during the beginning of Set 4, and actually be able to compete with Brawlers.

4. Sharpshooters Nerfed


"Number of Bounces: 1/2/3 ⇒ 2/3/4Damage Reduction per Bounce: 55/50/45% ⇒ 65/50/35%"


"Max Damage: 90% ⇒ 80%"

Runaan’s Hurricane

"Bonus Damage: 90% ⇒ 80%"

Statikk Shiv

"Bounces: 3/4/5 ⇒4/5/6"

Sharpshooters were one of the most consistently good comps for the last few patches, but now that trend is not only ending, it’s ending hard. Sharpshooters are getting additional bounces on their passive and on Statikk Shiv, but at the cost of more damage reduction to their bounced attacks from the trait synergy. They’re also loosing power to two of their strongest items, Giantslayer and Runaan’s Hurricane.

All of these changes would be bad enough, but add on top of that the fact that defensive traits like Brawlers and Vanguards also got buffs (yes, Vanguards lose armor, but they’re more likely to be built now after the changes) and it spells a grim Patch 11.2 for Sharps.

5. Spirit Rework


"Spirit will now grant flat attack speed the first time a Spirit unit castsSpirit (2): 20% Attack SpeedSpirit (4): 40% Attack Speed"

Spirit has always been in a bit of a weird place, with it being unclear as to how much attack speed the unit’s spell cast will grant. I like TFT simplifying the amount of attack speed that you will get and that you will only get it the first time a Spirit unit casts their ability.

dark. Next. Livestream Teases Changes and a New Mode in Set 5


"Traits: Moonlight/Assasin ⇒ Spirit/AssassinHealth: 500 ⇒ 550Attack Speed: 0.65 ⇒ 0.7Pale Cascade Orb Damage: 70/80/90 ⇒ 90/100/110Pale Cascade Shield: 200/300/400 ⇒ 200/300/450Pale Cascade Orbs: 4/5/6 ⇒ 4/5/7"

The other big change that is making Spirit a very strong comp on PBE is the fact that, with Moonlight being removed, Diana is being shifted into the Spirit comp. She’s also getting a pretty hefty boost to her orb damage and shield, making her a strong candidate to slow roll.