Suit up and read our latest TFT guide to understand how to navigate the Galactic Armory Galaxy.
A new galaxy in Teamfight Tactics means a new TFT guide. Let’s break down the newest galaxy to hit an Arena near you in Patch 10.10, the Galactic Armory Galaxy.
What is the Galactic Armory Galaxy?
In the Galactic Armory Galaxy, all players will start with two fully-completed items right off the start of the game. These will be the same completed items for everyone and do not impact the drop rates for other loot during the PvE rounds. The items are also not static, meaning you will get different ones each time.
To give an example, let’s say that a Galactic Armory Game you play, you find that you got a Dragon’s Claw and Ionic Spark. Every other player in the game will also start with those same two items. However, in the next game, you might find that you (and all your opponents) start with a Locket of the Iron Solari and a Guardian Angel.
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How do you Play in the Galactic Armory Galaxy?
The Galactic Armory Galaxy is the most difficult galaxy yet to write a TFT guide for because how you play this galaxy will be largely dependent on what items you get. For instance, if you get an Infinity Edge on the first item drops, that will greatly influence the comp you choose to go versus if you got a Seraph’s Embrace.
The best general guidelines that I can provide with regards to all games in the Galactic Armory Galaxy are to go for comps that are more item dependent than leveling dependent. This means comps where you need to slow roll or hyper roll are generally worse options than ones where you would want to level normally and get items onto strong carries.
With that being said, hyper rolling and slow rolling aren’t bad strategies in this galaxy, especially if you manage to get the right items. For instance, if you get a Giant Slayer in those first two items, you might consider going a hyper roll comp like Shredders or Candyland.
However, one word of caution is that, because you are getting the same starting items as everyone else in the game, your opponents may very well determine that they are going to go for the same exact comps you are. This will create competition to get the most “optimal” comp given the starting items that everyone started with.
One way to combat this issue is to simply acknowledge early that you don’t want to fight for the contested comps and instead just go for a different comp that can still use the items you got. Of course, you can still look to see if you hit on the necessary champions early and then change it up as you go.
Another solid strategy is to simply slam those completed items onto the best early game champions you can find and go about building your comp as you normally would. Just take those two items as freebies, hold onto them, and slap them onto whatever unit in your comp works with them the best. Really, there’s no right or wrong way to play in this galaxy, which is why this TFT guide is flimsier than most.