TFT Mid Set Update: Theorycrafting Possible Battlecast Comps

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /

We look at one of the newest TFT traits, Battlecast, and predict some good comps the champions would fit into.

Two new traits are coming to Teamfight Tactics in the mid set update, and we are full of ideas about their new champions that could change the TFT meta. We’ve already taken a look at how the new Astro champions could affect the meta, so now let’s take a look at the Battlecast champions.

To do this, we’ll look at the Battlecast trait and its compatibility with the existing TFT traits and which traits it has overlap with. Let’s break down what the Battlecast trait can do and which comps its champions might work in!

What Battlecast Does

Upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead.

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What Traits Battlecast Works With

This is an “individual” trait bonus, which means it only works on individual members of this particular trait. In this case, Battlecast champions get a heal or do damage when a certain condition is met. This kind of trait means that having full comps of Battlecasts is possible if you want to maximize the effectiveness of the heal or bonus damage.

Because this trait doesn’t affect the other champions in your comp, you’re really only going to care about it when you’re building around one or two Battlecast champions. When you happen to have a Battlecast champion in your comp (for instance Illaoi as part of a Blaster/Brawler comp), you’re more concerned about maximizing those two primary traits and not maximizing the effectiveness of Illaoi’s Battlecast trait.

As far as synergies go, this trait screams tanks because you need to deal or take 10 “instances” (this likely means autos and spells) of damage and/or deal 10 instances of damage. While this also might be good for carries, generally it’s easier to proc these kinds of traits from taking damage.

However, I will be interested to see if AoE abilities count as multiple “instances” because that could make it good on carries. For now, though, I will primarily be considering this good on tanky units and risky on carries, as they can get blown up before they can even trigger the effect once.

What Traits It Overlap With

In the Battlecast lineup, we have six total champions (you need six to activate the max Battlecast trait). Here are the six and their other trait:

  • Illaoi (Brawler)
  • Nocturne (Infiltrator)
  • Kog’Maw (Blaster)
  • Cassiopeia (Mystic)
  • Viktor (Sorcerer)
  • Urgot (Protector)

Going off what I just said above, the biggest standouts to me are Urgot (a 5-cost unit) and Illaoi (a 1-cost unit) as potential tanky damage-dealers who can benefit greatly from this trait. With their secondary traits (Protector and Brawler) they can survive long enough to trigger the trait synergy.

Cassiopeia could also be a beneficiary against certain comps or with a lot of Mystics. However, her efficiency with this trait will also depend on what her ability does.

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Potential Battlecast Comps

Here are the potential comps that I could see working for Battlecast (this is pure theorycrafting). Note, an asterisk (*) denotes the champions you would prioritize putting items on.

Battlecast/Protector: Urgot (*), Illaoi, Cassiopeia, Viktor (*), Nocturne, Cassiopeia, Xin Zhao, Lulu
Protector/Battlecast: Urgot (*), Cassiopeia, Xin Zhao (*), Rakan, Jarvan IV, Viktor, Illaoi
Brawler-cast: Illaoi (*), Urgot (*), Viktor (*), Cassiopeia, Blitzcrank, Malphite, Vi
Battlecast/Infiltrator: Nocturne (*), Kha’Zix, Shaco, Fizz, Urgot (*), Cassiopeia, Viktor, Xin Zhao