League of Legends: Breaking Down All Seraphine Abilities
By Josh Tyler
The newest League of Legends champion, Seraphine, has seen her kit and abilities revealed!
With all the new K/DA news dropping, including a new EP, new K/DA-themed Little Legends, and a new Legends of Runeterra game mode. However, all of those take a back seat to the reveal of the 152nd League of Legends champion and fifth member of K/DA, Seraphine.
Billed by Riot as a “talented musician and empathetic performer”, the Starry-Eyed Songstress will be hitting Summoner’s Rift on October 29. As a result (and after a few leaks) Riot has given us the full listing of the Seraphine’s abilities. Let’s break down all these abilities to see where Seraphine might end up in the League of Legends meta.
More from Blog of Legends
- Bee’koz Vel’koz Skin: Splash Art, Price, Release, How to Get
- King Beegar Skin: Splash Art, Price, Release, How to Get
- EMENES retires following leave from Cloud9, cites military service
- EMENES Donezo Manifesto: Former Cloud9 Midlaner airs out grievances
- Team Heretics Perkz: European legend reportedly playing for TH
"Passive – Stage PresenceEvery third basic ability Seraphine casts will echo, automatically casting a second time. Additionally, whenever she casts an ability nearby an ally, she will create a Note. Each Note gives her basic attacks more attack range and deal additional magic damage, consuming the Note."
People on Twitter have been vocal that Seraphine seems like an updated version of Sona and the passive is definitely an indication of that. As Seraphine uses her abilities, she gets one double-cast of her ability. In addition, casting abilities near allies create Notes that will give her extra damage and range.
This seems to indicate that she is aimed at the support role, as she can constantly create new Notes. The extra range will also allow her to bully low-range supports.
"Q – High NoteSeraphine projects a pure note, dealing magic damage that’s increased by the target’s missing health percentage."
What’s interesting about Seraphine’s Q is that it appears to be a short-range point and click AoE ability. The fact that it does percent missing health damage (aka it’s a semi-execute) will make her deadly to face against if you don’t have a lot of sustain. However, the fact that it’s also AoE might make it a bit harder for her to be played bot lane, as she would push the wave by drawing minion aggro and hitting backline minions.
"W – Surround SoundSeraphine surrounds her nearby allies in a song, granting herself and her allies movement speed and a shield. If Seraphine is already shielded, she can heal her nearby allies, restoring health based on how many allies are near her."
This is basically Karma’s Mantra shield (Defiance) on a basic ability. The second part is going to be crucial because of how her passive works. If she casts Surround Sound as her third ability cast, it’s going to proc twice and grant the shield and then the heal.
I also wonder if this will proc if Seraphine is shielded by other means. If so, items like Seraph’s Embrace or pairing her with another shielding champion in the bot lane would make her incredibly strong.
"E – Beat DropSeraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted, and already rooted enemies are stunned."
This is like Sona’s ult on a basic ability, depending on how effectively you use it. Like her W, I wonder if Beat Drop can also be affected by slows or roots of other allies or items. If so, an item like GLP would be quite powerful on Seraphine.
"R – EncoreSeraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes."
A mutant hybrid of Sona ult and Ahri charm, this is a straight-line AoE skillshot that extends if you hit any champion. This will make Seraphine a great front-to-back teamfighter, because if she can just hit the tank in front of her she will be able to extend Encore to the enemy frontline. In fact, because allies gain maximum Notes, it’s probably better to use her in this manner.
My overall impression is that Seraphine has enough utility baked into her kit to be an excellent support. There is also a chance that she could be played mid lane, jungle (depending on how mana-hungry she is, she does have fairly easy-to-hit CC pre and post-6), and even AD Carry (likely paired with an engage support). In short, I have high hopes that Seraphine will find some spot to take center-stage in League of Legends!