TFT Patch 10.12 Breakdown: The Mid Set Update is Here

Teamfight Tactics. Photo Courtesy of Riot Games.
Teamfight Tactics. Photo Courtesy of Riot Games. /
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

We break down all the changes coming to TFT in Patch 10.12!

Patch 10.12 goes live tomorrow, bringing with it the big changes of a mid-set update to TFT! We’ve already broken down the three new traits and 14 new champions as their kits were revealed last patch, so we’re not going to cover those changes too much other than to touch on new information learned from the PBE. That said, let’s go on a journey together into a new star system as the mid-set update awaits!

TFT Galaxies II Pass and Pass+

"The Galaxies II Pass and Pass+ begin now! (Well, they’ll start once you update to the new patch sometime in the next 24 hours.) The new Pass includes new emotes, arenas, and booms! You don’t have to purchase the Pass+ right away to access all rewards. If you decide to upgrade, the XP you’ve accumulated will automatically apply to everything you’ve unlocked along the way."

More from Blog of Legends

For more details on exactly what you can earn and how you can earn it with the Galaxies II Pass, check out our breakdown here.

TFT Ranked Changes

"Galaxies Ranked Stage II will begin with Patch 10.12. Your rank has been “soft” reset down 1 Tier. For example,  if you are currently Gold II you will now be Silver II. However, if you are currently placed in Master or above, you will be reset to Diamond 4. You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend. Victorious Little Legend Ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon… if you placed Gold or higher in those sets."

So essentially you should treat the mid-set update like you would a new set in past seasons of TFT. In Patch 10.12 you’ll have to re-do your provisional matches and start one tier lower than where you finished. Luckily, if you managed to hit Gold in the first half of the Galaxies set, you’ll get a cool emote for your rank and if you hit gold again after the update you’ll get a Victorious Little Legends.

New Traits

Astro

"(3) Astro Champions reduce their mana costs by 30"

We looked at the Astro trait and the new champions specifically here to theorycraft some comps that could be good for this trait after release. The comp will largely be built around Gnar and Bard, in my opinion, but Teemo has the potential to be a decent champion.

Battlecast

"(2/4/6/8) Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/150/275/500 if below half health, or deal 70/150/275/500 magic damage to the nearest enemy if above half."

We also did theorycrafting for possible Battlecast comps, which will largely rely on Urgot and Kog’Maw.

Paragon

"(1) Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage."

There’s only one champion, Janna, in the Paragon trait. I don’t think this trait is going to be too impactful but it could turn out that putting her with Star Guardians could be strong.

New Champions

Nautilus

"Traits: Astro/Vanguard Tier: Tier 2 Ability (Impact Crater): Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect."

Bard

"Traits: Astro/Mystic Tier: Tier 3 Ability (Traveler’s Call): Passive – Bard gains an additional 5/20/90 mana each attack, but cannot gain mana against non-Champions. Bard spawns a meep on his owner’s bench which can be sold for 1 experience."

Gnar 

"Traits: Astro/Brawler Tier: Tier 4 Ability (GNAR!): Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds. While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage."

Teemo

"Traits: Astro/Sniper Tier: Tier 4 Ability (Satellite Traps): Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 100/150/600 magic damage, knocking them down, and slowing them for 4 seconds."

Illaoi 

"Traits: Battlecast/Brawler Tier: Tier 1 Ability (Tentacle Smash): Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds."

Nocturne 

"Traits: Battlecast/Infiltrator Tier: Tier 1 Ability (Unspeakable Horror): Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration."

More from Patch Updates

Kog’Maw 

"Traits: Battlecast/Blaster Tier: Tier 2 Ability (Barrage): For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage."

Cassiopeia 

"Traits: Battlecast/Mystic Tier: Tier 3 Ability (Noxious Blast): Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 600/1200/2400 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%."

Viktor

"Traits: Battlecast/Sorcerer Tier: Tier 4 Ability (Death Ray): Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path."

Urgot 

"Traits: Battlecast/Protector Tier: Tier 5 Ability (Fear Beyond Death): Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot’s Mana Cost is reduced by 10/20/100."

Janna

"Traits: Star Guardian/Paragon Tier: Tier 5 Ability (Howling Gale): Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds."

Riven

"Traits: Chrono/Blademaster Tier: Tier 4 Ability (Energy Slash): Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage."

Vayne

"Traits: Cybernetic/Sniper Tier: Tier 3 Ability (Final Hour): Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 150/175/200% of her Attack Damage."

Zed 

"Traits: Rebel/Infiltrator Tier: Tier 2 Ability (Contempt for the Weak): Every third attack Zed steals 25/30/55% of the target’s Attack Damage and deals 25/50/80 bonus magic damage."

Removed

Traits

"Void Valkyries"

Champions

"Kha’Zix Cho’Gath Vel’Koz Kai’Sa Kayle Miss Fortune Sona Lux Kassadin"

Galaxies

"Lilac Nebula"